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https://w.atwiki.jp/vocaloidenglishlyric/pages/458.html
【Tags C Hachi Miku tC】 Original Music title clock lock works Romaji music title clock lock works Music Lyrics written, Voice edition by ハチ(Hachi) Music arranged by ハチ(Hachi) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by motokokusanagi2009): Pappara I indefatigably work hard Ro Do Ro Do Ranranra Same thing different day I found myself lost my way like a stray cat Some people are trying to change with someone else somewhere Ma No Ma No Ranranra Nobody cares but I chased numbers 24/7 Deep inside my heart the door is locked Ridiculous, telling myself, I ignored the knock Nothing will change, letting it go, I get rushed by the stopped clock hands If it s a dream, I ll gratefully Wish upon a star I said seriously Tick-tock Work, you stupid soldiers Gattan Gattan Ranranra Make a choice, ready, set, go I found myself become pitch black like junk Even if morning switched with night No Ma No Ma Ranranra Nobody would care but I greedily chased numbers From behind the door voices are faintly coming out I have no choice, drawing my knees, I quietly swore in the corner of the room I don t care where, just take me out of here But a prince wouldn t come Good evening, Good morning. Someone said from behind the door You don t need to unlock it. You can still hear my voice, can you? I don t wanna hear such a story I said no! Don t talk to me I m begging you, please don t go anywhere else Stay by my side and let me hear a story Nonsense, pretending to lie, I still want someone to notice it Its too cold to touch I couldn t touch it forever As I work in the coffin, I dont wanna say Its not a big deal. The clock hands move to the end of time A gentle knock makes me cry English Lyrics (translated by vgboy / vgperson): Working with a "pappara," never catching a break Lo-do-lo-do, lan-lan-lah Every day runs by in a cycle, Like the way a stray cat lives, you realize Somewhere, someone changes places with another Ma-no-ma-no, lan-lan-lah And no one ever notices, Busy chasing their numbers intently At the bottom of your heart, There is a locked door "Don t be foolish," they told me, Ignoring the knocking To say that "it won t change" is giving up, It s trying to hurry a stopped clock But in dreams, you ll gladly say, "I wish upon a star," and show your true self Working with a "tick-tock," a foolish soldier Gat-tan-gat-tan, lan-lan-lah What to choose? Which is best? It s all a black muck, you realize Morning and night switch places No-ma-no-ma, lan-lan-lah And no one ever cares, Busy chasing their numbers greedily A faint voice comes through from beyond the door... To say that "it s no use" is standing down, It s muttering in contempt in the corners of a room Just take me away, anywhere will do So much like a prince who should come, but never does "Good evening and good morning to you!" someone speaks from beyond the door "It s fine, it s still locked..." "But I can reach you from here, can t I?" I didn t want to hear anything of the sort I didn t want to, no, not at all Hey, hey, don t go anywhere! Be by me, and tell me what it s like... To say that you re "worthless" is to lie, But unless someone notices and wants, Their hearts will be cold, they ll never want to touch you No matter what should come to pass, the lock will lock still Working out of a casket "Yes, but, well..." There s nothing to say The hands spin on forever, And the gentle knocking cries away Singable English Lyrics (translated by vgboy / vgperson): "Pappara" goes the sound of working with no chance to rest Lo-do-lo-do, lan-lan-lah Every day keeps on cycling, It compares, if you think, to a stray on its own Somewhere, there s someone switching their job for another s Ma-no-ma-no, lan-lan-lah Who knows who, no one noticed them, They re too busy chasing numbers around Deep inside, in your heart s innermost core, You will find that there is a locked door As they said "You can t believe in such things anymore," Only I heard the knock they ignored To say that "it won t change" is just giving up, It s wasting your time, trying to hurry the hands of a stopped clock Were you in your dreams, you would gladly say, "I shall make a prayer to the stars," and expose your true self "Tick-tock," a foolish soldier rattles as he works away Gat-tan-gat-tan, lan-lan-lah What to choose? Which is best for me? It compares, if you think, to a mess stained all black The morning switches with the night during the evening No-ma-no-ma, lan-lan-lah Who knows why, no one even cared, Too busy chasing their numbers of greed Coming from the room beyond the door, A faint voice whispers through it once more... To say that "it s no use" is just standing down, It s muttering your contempt in the corners of a dark room Anywhere is fine, just take me away So much like a prince, it seems, yet while meant to come, does not "Good evening, and may good mornings come to you!" Suddenly, there s someone speaking from beyond the door "Oh, it s fine, the lock s still locking me away..." "Yet from here I m reaching to you - can t you reach me, too?" That s just something that I didn t want to hear Didn t want to hear, no, I didn t want to hear Hey, hey, don t go anywhere, I m still here! Stay here by my side, come and tell me what it s like... To say that you re "worthless" is an utter lie, Although it is sadly a truth, should no one notice nor want you Heartlessly ignored, left untouchable, No matter what should come to pass, the lock will ever lock you still You re taken to the grave, and you re working still "Well, yes, that is true, but, well..." But there s nothing left for you to say The hands of the clock will spin eternally, And the gentle sound of the knocking is left to cry away Romaji lyrics (transliterated by vgboy / vgperson): Pappara hataraku yasumi koto naku Ro do ro do ranranra Kurikaeshi no mainichi Ki ga dzukeba maigo no neko no you Dokka de dareka ga irekawarou to Ma no ma no ranranra Daremo kidzukanai Hitasura ni suuji o okkaketa Kokoro no okusoku ni wa Kagi o kaketa tobira "Bakageteru" sou iikikasete wa Nokku no oto o mushishita "Kawaranai" to akiramete Tadazumu tokei no hari ni sekasareru Yume naraba yorokonde "Hoshi ni negai-goto o" to majime na kao de Chikutaku hatarake bakageta heishi Gattan gattan ranranra Shushasentaku yoi don Ki ga dzukeba makkuro kuzu no you Asa to yoru to irekawarou to No ma no ma ranranra Daremo ki ni shinai Donyoku ni suuji o okkaketa Tobira no mukou kara Kasuka ni moreru koe "Shikatanai" to hizatatete Heya no sumikko de chisaku basei o haku Dokodemo ii tsuredashite Ouji-sama nante kuru hazu mo naku "Konbanwa ohayoo gozaimasu" Tobira no mukou de dareka ga iu "Daijoubu, kagi wa akezu to mo" "Koko kara anata ni todoku desho?" Sonna hanashi wa kikitakunai Kikitakunai iya kikitakunai Nee nee doko ni mo ikanaide Soba ni ite hanashi o kikasete "Kudaranai" to uso tsuite Sore demo dareka ni kidzuite hoshikute Tsumetakute furetakunai Itsumade hatte mo kagi wa akerarezu ni Hitsugi no naka hataraite "Sore demo maa" nante iitaku wa nai wa Hari wa mawaru itsumademo Yasashii nokku no oto de naite shimau
https://w.atwiki.jp/cohstatsjp/pages/289.html
Vehicle Hummel Self Propelled Artillery Contents 1 Hummel Self Propelled Artillery Veterancy 2Tactics 3History 4Requires 4.1 Hummel Self-Propelled Artillery 5Called In Using 5.1 Hummel 150mm Self-Propelled Howitzer 6Vehicle Abilities 6.1 Vehicle Cover 6.2 Hummel 150mm Howitzer Barrage 6.3 Rapid Fire Artillery 7Vehicle Weapons 7.1 150mm Hummel Howitzer Hummel Self Propelled Artillery Health 400 Max Speed 3 Sight 35 Cost 480120 Acceleration 1 Detection 0/0 Time 45 Deceleration 3 Hotkey Population 10 Rotation 50 Target Type armour_hummel Upkeep 10.944 Crush Human Critical Type armour Crush Mode Rear Damage Enabled true Hummel Self Propelled Artillery Veterancy [Expand][Hide] Received Damage Received Accuracy Maximum Speed Maximum Health 0.9 0.9 1.15 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 12 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 29 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 51 Vet-Exp Tactics Locking down the Hummel increases the range and speed at which the Hummel fires its salvo. After firing, move the Hummel to another location; the enemy cannot kill something that isn t there. Keep this unit supported; even a stray Greyhound can wreak havoc on a lone Hummel. With no Overwatch ability, like the British Priests, you must keep your eyes peeled for large concentrations of enemy troops or structures in important areas. History The Hummel was a self-propelled artillery gun armed with a 15 cm howitzer. It was used by the German Wehrmacht during the Second World War from late 1942 until the end of the war. The Hummel first participated in large scale combat at the Battle of Kursk, when some 100 Hummels were in service. They served in armored artillery battalions or Panzerartillerie Abteilungen of the Panzer divisions, forming separate heavy self-propelled artillery batteries, each with 6 Hummels and one ammunition carrier. Five Hummels survive. They may be seen at the Munster Deutsches Panzermuseum, the Wehrtechnische Studiensammlung in Koblenz and the Sinsheim Auto Technik Museum in Germany, the Musée des Blindés in Saumur, France and the Patton Museum of Cavalry and Armor in Fort Knox, Kentucky. Requires Hummel Self-Propelled Artillery [Expand][Hide] Cost 3 Time Hotkey Effects A Hummel Self-Propelled 150mm howitzer can devastate large swaths of ground at long range with its massive shells. ESeeUpgrade Hummel Self-Propelled Artilleryfor details. Called In Using Hummel 150mm Self-Propelled Howitzer [Expand][Hide] Cost 600 Activation targeted Duration 0 Target tp_any Recharge 40 Hotkey Effects Order a Hummel 150mm Howitzer to the battlefield for devastating artillery support. ESeeAbility Hummel 150mm Self-Propelled Howitzerfor details. Vehicle Abilities Vehicle Cover [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ESeeAbility Vehicle Coverfor details. Hummel 150mm Howitzer Barrage [Expand][Hide] Cost Activation targeted Duration _ Target tp_position Recharge 90 Hotkey B Effects The Hummel will fire a powerful barrage of 150mm shells at the specified target. Can be fired into the Fog of War. ESeeAbility Hummel 150mm Howitzer Barragefor details. Rapid Fire Artillery [Expand][Hide] Cost Activation toggle Duration 3 Target tp_any Recharge 10 Hotkey C Effects When locked down, the Hummel is immobile, but can fire its massive 150mm shells much further and faster. ESeeAbility Rapid Fire Artilleryfor details. Vehicle Weapons 150mm Hummel Howitzer [Expand][Hide] Weapon 150mm Hummel Howitzer SeeWeapon 150mm Hummel Howitzerfor details. Retrieved from http //www.coh-stats.com/Vehicle Hummel_Self_Propelled_Artillery
https://w.atwiki.jp/diablo3story/pages/213.html
[編集] Over the last few days, we ve seen a lot of requests from players for us to make improvements to the auction house. ここ数日にかけて、オークションハウスに関する多くの要望をプレイヤーから頂いています。 We ve also seen questions regarding what, if any, changes are being made to the AH in 1.0.4. その点に関して、1.0.4でオークションハウスでどこまで変更があるのかとも耳にしています。 While we ve already talked about many of the updates we have planned, we know some players may have missed those discussions. 予定していた更新内容に関してこれまで伝えてきましたが、一部のプレイヤーには未だ応えられてない事を承知しています。 So, rather than make you wait for the patch notes, we ve put together a list of everything that s changing in 1.0.4 for you below. それ故に、パッチノートを待たせるよりも、1.0.4の更新内容の全てを以下によってお伝えします。 Take a look さぁ見てくれ: General Improvements 基本の改善: Players can now cancel their auctions at any point so long they do not have any active bids on them (it will still take five minutes for a listed auction to become searchable, however). プレイヤーはBIDされていない品物ならば、いつでも出品をキャンセルすることが可能(5分経ち、AHに検索されるまで待つ必要はありますが) We ve increased the maximum stack size of gold per listing from 100,000 to 1,000,000. The current minimum listing price will remain the same per stack. 最大のゴールドのスタック量を10万から100万に変更。現状の最小表示価格は同様のスタックで表示される。管理人:すまん、これよく判らん。RMAHのゴールド取引の事だろうか…?>「流通最低価格は、1スタックあたりこれまでと同額のまま」という意味では? We ve added description text to several error messages. We ve also improved several existing descriptions so that they more clearly describe why you ve encountered an error. サーバーエラーメッセージの追加。同時に既存のメッセージも、どういったエラーが出ているのか分かりやすくなる様に改善。 Search Improvements 検索の改善: We re upping the allowed number of "Preferred Stats" per search from 3 to 6. 検索項目数を現在の3つから6つへ。 We re upping the number of digits you can enter in the "Min Value" field for equipment searches from 3 to 5 (i.e. you can now search for values 999). 最小値を設定した項目の文字数を3から5に変更。(要するに999以上の数値を絞り込めるようになる)管理人:要するにHealGrobeを検索に追加して、5000とかで検索できるということだろう。(いままでは3桁の最大999しか設定できなかった) We ve replaced “Minimum Damage” with “Average Damage” as a searchable stat, which can be calculated as follows (Min Damage + Max Damage) / 2. So, for example, searching for an Average Damage of 12 will find an item with 10-14 damage, 12 Minimum damage, or 24 Maximum damage. "Minimum Damage(最小ダメージ)" の検索項目を "Average Damage(平均ダメージ)" に置き換えて検索できるようになる。計算式は以下の通り【( 最小ダメージ+最大ダメージ) ÷ 2 】例を挙げると、検索で平均ダメージ "12" を設定すれば、 "10-14ダメージ増加" や "最小ダメージ12増加" や "最大ダメージ24増加" が表示される事になる。 Stat increases which come from slotted gems will no longer be factored in when searching for equipment. Instead, your search criteria will only take into account the base stat values for an item. 装備品の検索時、ソケットの宝石によるステータス増加は反映されない。そのかわり、検索の基準はアカウントの基本ステータスを基にして検索される。管理人:すまん、これもよく判らん。もしかしたら職業毎のメインステータスのみ加算した値で検索するとかそういうことかも。自信なし>take into accountは考慮するという意味の熟語かと。なので素直に、アイテムの基本性能だけで検索するって意味でいいと思います。 Armor, DPS, Buyout, and Time Left columns are now sortable columns in the Search tab. 『Armor値』 『DPS』 『Buyout』 そして 『Time Left』 は今後、1つのタブ内でソートできるようになる。管理人:現状は全タブでソートしてしまう UI Improvements UI(UserInterface:見た目)の改善: The Auctions tab and Completed tab will now refresh whenever one of your items has been purchased. 『Auctions』 タブと 『Completed』 タブは今後、一つでも品物が購入されれば更新される。 Whenever an auction expires or is cancelled, the listing price of that item will now display in the Completed tab. 時間切れになったり、キャンセルされた品物の値段は今後、 『Completed』 タブに表示されなくなる。 Tooltips have been added for items in the Completed tab (which means you ll be able to see the stats of the items you ve purchased or sold, as well as items which failed to sell or were cancelled). 『Completed』 のアイテム情報が表示されるようになる。(つまりあなたが購入したり売れたりしたアイテムのステータスを確認できるようになります、売れなかったりキャンセルされたもののようにね。) Tooltips have been added for commodities. 日用品に関してもアイテム情報が表示されるようになる。 Item Compare tooltips have been added to the Recommended Items page. アイテムを比較した情報が 『Recommended Items(推奨アイテム)』 ページに表示されるようになる。 In addition to these improvements, we re also fixing several bugs with the auction house UI and functionality (many of which you reported on these forums). これらの改善に追加して、オークションハウスのUI(見た目)や機能性に関する様々なバグを修正します。(多くはこのフォーラムで報告されたものです) Bug Fixes バグ修正: Auction house filters are no longer case-sensitive. 絞込み時、今後は大文字小文字の区別をしない。 Players can now search for stats on Legendary items! Yay! プレイヤーは今後、伝説級(レジェンダリー)アイテムのステータスを設定できる!ヤッホウ! The Recommended Items page will now display quivers for demon hunters even if you have a two-handed ranged weapon equipped. デーモンハンターが両手遠隔武器を装備している場合、 『The Recommended Items(推奨アイテム)』 ページは今後、矢筒も表示されるようになる。 Witch doctor s Corpse Spider bonus is now listed when searching for mojos. ウィッチドクターの 『Corpse Spider』 ボーナスは 『mojo』 の絞込みリストに追加される。 And, last but not least, we ve fixed several issues with affixes not displaying correctly or being unavailable for equipment searches そして最後に、でもまだ全てではないもの、いままで表示されなかった付加効果や、装備できない装備の検索に関して:"Attack Speed" is now a searchable affix for quivers 『Attack Speed(攻撃速度)』 の絞込みが 『quivers(矢筒)』 にたいして行えるようになる。 Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range 『装備可能レベルの引き下げ』効果のついた装備品は今後、そのレベルに対応した検索結果に正しく表示されるようになる。 Searches will now properly filter results according to the set Minimum and Maximum values for"Life per Spirit Spent" 『Life per Spirit Spent』の最小・最大値の検索結果が正確に一致した値で表示されるようになる。 And there you have it! Please note that thisisn t a preview, and that the above list represents every change we are making to the auction house in 1.0.4. これで以上だ!覚えておいてくれ、これは【予定】ではない、上記のリストは1.0.4でオークションハウスに適用されるんだ。 While the list is exhaustive for this patch, it s definitely not the end of the road -- we still have additional improvements planned for 1.1.0 and for the long-term. このリストは今回のパッチのあまなすところ全てだが、これで終わりなわけじゃない――我々は更なる改良を1.1.0で予定している、長期間かけてね。 We don t have a lot of juicy details to share right now on that front, but we ll be sure to provide more information as development continues 今はその甘美な情報を教えられないけれど、開発を続けて更なる情報をお伝えすることを約束しよう。
https://w.atwiki.jp/vocaloidenglishlyric/pages/887.html
【Tags KazuP Miku T tT】 Original Music title Till the End of World Romaji music title Till the End of World Music Lyrics written, Voice edited by KazuP Music arranged by KazuP Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): watashi no naka no "utai tai" ga afure te kono koe ni notte kimi e todoku yo koware te iku kono sekai demo mada watashi wa utai tsuzukeru The End of World... maiasa jikan ni oware hito no nami ni magire nan nichi onaji nichijō kuri kaeshi teru no? "kore ga futsū" jibun ni uso o tsui te iki o tome te iru nomo genkai desho? watashi no naka no "utai tai" ga afure te kono koe ni notte kimi e todoku yo koware te iku kono sekai demo mada watashi wa utai tsuzukeru The End of World... "ashita moshi sekai ga horon dara" kōkai nai tte ieru kana ichido kiri shika nai jinsei wa omou yōni iki te mitai kara "kimi no tame" dato jibun ni uso o tsui te ashi o tome teru nomo genkai desho? kimi no naka no "suteki na mono" ga afure te kono uta ni notte sekai ni hibiku yo saigo no toki made zutto wtashi wa kimi no uta o utatte itai yo watashi no naka no "utai tai" ga afure te kono koe ni notte kimi e todoku yo sekai jū no "suteki na mono" o atsume te watashi wa utai tsuzukeru The End of World... [KazuP, Kazu-P]
https://w.atwiki.jp/vocaloidenglishlyric/pages/1110.html
【Tags Kagura-P Miku Y tY tB】 Original Music title 大和撫子、咲き誇れ English music title Bloom Proudly, Yamato Nadeshiko Romaji music title Yamato Nadeshiko, Sakihokore Music Lyrics written, Voice edited by かぐらP (Kagura-P) Music arranged by かぐらP (Kagura-P) Singer(s) 初音ミク (Hatsune Miku) Yamato Nadeshiko is a Japanese word which means "a woman who displays the feminine virtues of old Japan". Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): asaki yume mishi koi ni you hana omoi kogarete ikutose koete minori mukaezu chiri yuku naraba semete anata ni chira sarete asaki yume mishi koi ni you hana omoi kogarete ikutose koete minori mukaezu chiri yuku naraba semete anata ni chira sarete ah rin to azayaka ni saite saite saki hokoru hana ah naku koto nakare koi o suru otome wa tsuyoku are suki yo suki yo daisuki na hito kono kuchibiru ni irodori soete itsuka anata o furi mukaseru wa yamato nadeshiko saki hokore afureru ai wa taeru koto naku kaze ni fukaredo taoru koto naku afureru ai ni taoru koto naku ai no kotoba o shitatamete ah ai wa hisoyaka ni mune o tsuyoku shime tsukeru kedo ah rin to shite sake koi ni you otome wa tsuyoku are suki yo suki yo daisuki na hito munamoto ni miwaku no hana soete itsumo anata no soba ni iru kara yamato nadeshiko kurui sake ah rin to azayaka ni saite saite saki hokoru hana ah naku koto nakare koi o suru otome wa tsuyoku are urei shi ah... suki yo suki yo daisuki na hito kono kuchibiru ni irodori soete itsuka anata o furi mukaseru wa yamato nadeshiko saki hokore suki yo suki yo...todokanu omoi kono kuchibiru ni irodori soete iro wa nioedo chiri yuku sadame yamato nadeshiko saki hokore yamato nadeshiko kurui zake yamato nadeshiko rin to chire [Kagura-P, KaguraP]
https://w.atwiki.jp/vocaloidenglishlyric/pages/275.html
【Tags A Luka Shurashushushu hanzo tM Miku】 Original Music Title 合鍵ガンマンと合鍵忍者 Masterkey Gunman and Masterkey Ninja (Aikagi Ganman to Aikagi Ninja) Lyrics written by シュラ種種種(Shurashushushu) Music written by hanzo Music arranged by hanzo Singers 初音ミク (Hatsune Miku), 巡音ルカ (Megurine Luka) Click here for the original Japanese Lyrics English Lyrics (translated by Kanannon): The second... ah, the second.. The second lulululu... The second... ah, the second door... The second lulululu... Echoing accross the barren land, the melody of the horseshoe Cutting across the wind and appearing the Masterkey Gunman Fading in the darkness and hiding myself The bearer of 108 Ninjutsu techniques With an extreme fear of heights but a nice attitude She s the Masterkey Ninja A giant door stands in our won way and anxiety covers the area If we don t open the door there s no tomorrow. To my love ones back at home... I m sorry~ The second door won t open, even though the first one opened easily. Pushing it and pulling it won t make it budge. The second is like an immovable buddha. The second door won t open, even though the first one opened easily. It doesn t slide open like the first one this second door. Let s try solving this quietly by using the power of the administration Let s try sending application to the governmental office so they can open the door... By letter.... The second door won t open, even though the first one opened easily. Pushing it and pulling it won t make it budge. The second is like an immovable buddha. The second door won t open, even though we sent an application in On the application is a careless mistake, "You stamped the wrong spot" Frustration was building so we let it out at the bartender We splashed ketchup on his apron Ah, on the bartender s... most expensive clothing When we passed the limit of our anger and sorrow, a tear of Catharsis flowed out. It slid between the cracks of the doors and stimulated them, a salad oil-like lubricant The second door made a noise and shined in a few centimeters of light On the otherside of the second door was lululululu..... The second door made a noise and a bright line came shining in We opened the second door... There was a giant screen stretched across Nice, we could stay cool over the summer! Romaji lyrics (transliterated by haru47): ni-mai-me no ah ni-mai-me no ni-mai-me no rurururu... ah ni-mai-me no ah ni-mai-me no ni-mai-me no tobira sa... kouya ni kodamasuru hidume no senritsu kaze o kitte araware ta aikagi ganman sa yami ni toke konde mi o kakusu hyaku-yattsu no ninjutsu-tsukai takai toko nigateda ga ohitoyoshi aikagi ninja sa yukute o habamu ookina tobira kuroku tachikomeru fuan tobira ga hiraka nakya asu wa nai sato ni nokoshi ta fuyoukazoku tachi... go-me-n-ne ni-mai-me no tobira ga hiraka nai ichi-mai-me wa an nani assari ai ta no ni oshi temo hii temo douji nai fudou-myouou no gotoshi sa ni-mai-me wa ni-mai-me no tobira ga hiraka nai ichi-mai-me wa sutto a itanoni fusuma mitaini suraido ga deki nai tobira nano sa ni-mai-me wa koto o aradate zu ni osame you gyousei no chikara de yakusho ni shinseishi te miyou tobira o a ke te morau tetsuzuki o ... sho-men-de ni-mai-me no tobira ga hiraka nai ichi-mai-me wa an nani assari ai ta no ni oshi temo hii temo douji nai fudou-myouou no gotoshi sa ni-mai-me wa ni-mai-me no tobira ga hiraka nai yakusho ni shinsei dashi ta no ni shorui ni mira re ta kearesumisu 「inkan osu basho chigai masu」 yariba no ani ikari oabe ta kara sakaba no masuta- ni yatsuatari epuron ni kechappu o tsuke tatta sakaba no masuta- no itt-chou-ra ikari to kanashimi koe ta toki nagare ochi ta katarushisu no namida tobira no kamiawase o shigekisuru sarada-abura no youna junkatsuyu ni-mai-me no tobira ga oto o tate te suu-senchi no hikari o sashi kometa ni-mai-me no tobira no向kouni wa rurururu... ni-mai-me no tobira ga oto o tate te mabayui hikari o sashi kometa ni-mai-me no tobira o hirai tara... amido ga shikkari hatte ita sokka kore nara natsuba mo suzushiku sugo se ru ne!
https://w.atwiki.jp/stones/pages/182.html
■1997 Nervous Breakdown (matrix), 9-18-97 Chicago show. (1CDR) ■9-23-97 Chicago show. (untitled 2CDR transferred from audio tape) ■Closer than Close Volume 2, 9-23-97 Chicago show. (2CDR) ■9-25-97 Chicago show. (untitled 2CDR transferred from audio tape) ■9-30-97 Winnipeg show. (untitled 2CDR transferred from audio tape) ■Winnipeg Sept. 30, 1997, 9-30-97 Winnipeg show. (2CDR) ■Madison-1997, 10-6-97 Madison show. (2CDR) ■10-8-97 Buffalo show. ■10-12-97 Philadelphia show. (untitled 2CDR transferred from audio tape) ■Complete show from East Rutherford 10-17-97 in very nice audience quality on CDR transferred from DAT master. (untitled 2CDR DAT master) ■Boston-1997, 10-21-97 Foxborough show. (2CDR) ■Chill Me, Freeze Me..., 10-23-97 Landover show. (2CDR) ■10-25-97 Port Chester show. ■10-26-97 Nashville show. (untitled 2CDR transferred from audio tape) ■10-30-97 Albuquerque show. ■11-1-97 Fort Worth show. ■Tempe, Arizona 1997, 11-7-97 Tempe show. (2CDR) ■11-9-97 Los Angeles show. (untitled 2CDR transferred from audio tape - source 2) ■11-10-97 Los Angeles show. (untitled 2CDR transferred from audio tape) ■11-14-97 Oakland show. (untitled 2CDR transferred from audio tape) ■11-15-97 Oakland show. (untitled 2CDR transferred from audio tape) ■Oakland 1997, 11-15-97 Oakland show. (2CDR) ■11-19-97 Oakland show. (untitled 2CDR transferred from audio tape) ■Complete show from Las Vegas 11-22-97 in nice audience quality on CDR transferred from audio tape (tracks set manually). This comes from an alternate source. Better sound quality. (untitled 2CDR transferred from audio tape) ■11-25-97 Minneapolis show. (untitled 2CDR transferred from audio tape) ■Detroit Dec. 02, 1997, 12-2-97 Pontiac show. (2CDR) ■Miami 5.12.97, 12-5-97 Miami show. (2CDR) ■12-7-97 Orlando show. (untitled 2CDR transferred from audio tape) ■12-9-97 Atlanta show. ■12-12-97 St. Louis show. BACK / NEXT
https://w.atwiki.jp/mgs4_wiki/pages/37.html
iPod曲一覧 アルバム 曲名 入手場所/入手方法 ANUBIS Beyond the Bounds ACT4 戦車格納庫 HIDECHAN! Radio. Guns of the HIDECHAN! Radio. 第1回 最初から取得済 いのりの唄 ACT1 ブリーフィング※タイトルメニューのブリーフィングから おいしいツーハン生活 最初から取得済 METAL GEAR THEME OF TARA ACT1 民兵アジト METAL GEAR 2 SOLID SNAKE LEVEL3 WARNING ACT1 アドヴェント・パレス THEME OF SOLID SNAKE ACT1 ミレニアムパーク METAL GEAR AC!D On Alert ACT3 ミッドタウン・北セクター METAL GEAR AC!D2 Test Subject Burns 最初から取得済 Test Subjects Duality ACT3 ミッドタウン・南セクター The Essence of Vince ACT3 エコーズ・ビーコン METAL GEAR MUSIC COLLECTION Metal Gear 20 Years History (Part 1) 最初から取得済 Metal Gear 20 Years History (Part 2) ACT4 核弾頭保存棟地下2階 Metal Gear 20 Years History (Part 3) ACT2 捕虜収容施設 Metal Gear 20 Years History (Part 4) 最初から取得済 Who Am I Really? 最初から取得済 Zanzibar Breeze ACT1 廃墟 METAL GEAR SOLID The Best Is Yet To Come ACT4 雪原・通信棟 WARHEAD STORAGE ACT4 戦車格納庫 METAL GEAR SOLID 2 Yell "Dead Cell" ACT4 圧延施設・北 METAL GEAR SOLID 2 BANDE DESSINEE Big Boss BIGBOSSの称号を入手 METAL GEAR SOLID 3 Bon Dance ACT2 市場 Rock Me Baby ACT2 捕虜収容施設 Sailor ACT2 邸宅 Sea Breeze 最初から取得済 Snake Eater 称号40種類コンプリート特典 Takin On The Shagohod 最初から取得済 The Fury ACT2 谷間の村 METAL GEAR SOLID 3 SUBSISTENCE SUBSISTENCE ACTION MGO2 1ラウンドプレイ METAL GEAR SOLID 4 Desperate Chase パスワード Gekko パスワード Midnight Shadow パスワード Mobs Alive パスワード 愛のテーマ ~アクションバージョン~ 民兵からのお返し METAL GEAR SOLID PORTABLE OPS Calling To The Night 最初から取得済 Destiny s Call ~ Break for the Fortress 民兵からのお返し Show Time 民兵からのお返し METAL GEAR SOLID PORTABLE OPS PLUS MPO+ THEME 民兵からのお返し POLICENAUTS OPENNING TITLE "OLD L.A.2040" ACT4シャドーモセスの暗証番号イベント(78925) END TITLE ACT4シャドーモセスの暗証番号イベント(13462) SNATCHER BIO HAZARD ACT3 レジスタンスをボディチェック One Night in NEO KOBE CITY ACT3 PMCをボディチェック THE DOCUMENT OF METAL GEAR SOLID 2 "Metal Gear Solid" Main Theme (document remix) ACT5 艦首 Z.O.E. flowing destiny ACT4 渓谷 ボクらの太陽 Django Sabata ボクらの太陽DS テーマ ACT4 ブリーフィング 新・ボクらの太陽 新・ボクらの太陽 テーマ ACT3 ブリーフィング 続・ボクらの太陽 続・ボクらの太陽 テーマ ACT2 ブリーフィング
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装具 Implements Sacred Implements Sacred Implements Outsiders and divine servants leave especially lasting impressions when they interact with the Material Plane, and many occultists seek out the resulting sacred implements to augment their existing powers. A sacred implement is always a specific kind of object, though not necessarily unique. An occultist can adopt a sacred implement whenever he gains access to an implement school. Once chosen, the sacred implement is permanent and grants the occultist access to a bonus focus power for that implement school, but causes the occultist to take a –1 penalty to his caster level when using the spells and associated implement powers of a school of magic opposed to that deity’s portfolio. An occultist can use a sacred implement even if he doesn’t worship the associated god. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Pharasma; Implement brooch; Opposition School abjuration Grandmother s Ward(超常)/Grandmother s Ward:As a standard action, you can expend 3 points of psychic focus to create a 5-foot-radius ward centered on you for 1 round per occultist level. This ward burns undead creatures, dealing an amount of damage equal to 1d4 + 1d4 per 2 occultist levels you have when the undead enter the ward and each round they begin their turns within this area of effect. The warded area moves with you and can be used only defensively. Any attempt to force the ward against an undead creature immediately ends the effect. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Asmodeus; Implement bowl; Opposition School transmutation Amber Prison(超常)/Amber Prison:You can expend 3 points of mental focus to entomb a creature within 40 feet in an amberlike prison, rendering it paralyzed and unconscious for 1 minute per occultist level you have. The amber prison has 20 hit points; destroying the prison frees the creature. A successful Reflex save negates this entombment. Whether or not the saving throw is successful, the creature can’t be the target of this focus power again for 1 day. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Aroden; Implement necklace; Opposition School illusion Forgotten(擬呪)/Forgotten:As a standard action, you can expend 3 points of mental focus to target a single creature within 30 feet using modify memory. This ability can be used only to cause the target to forget the last 5 minutes of interaction with you. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Rovagug; Implement figurine; Opposition School abjuration Footsteps of the Rough Beast(超常)/Footsteps of the Rough Beast:You can expend 1 point of mental focus as a move action to cause the ground in a 5-foot-radius burst centered on you to crumble and rupture, becoming difficult terrain. If you remain stationary, in subsequent rounds you can concentrate on this area as though concentrating on a spell by expending 1 additional mental focus each round. As long as you maintain concentration; the radius of the difficult terrain increases by 5 feet (maximum 30-foot radius) each round. You immediately cease concentrating if you move from your originating location. Difficult terrain created this way remains for 24 hours before returning to its original state. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Norgorber; Implement mask; Opposition School conjuration Psychic Mirage(擬呪)/Psychic Mirage:You can expend 1 point of mental focus to become invisible to a single target within 30 feet, as per invisibility, and remain so for 1 minute per occultist level you have. This invisibility doesn’t affect other creatures. While within 30 feet of the target, you can expend 1 point of mental focus to read the target’s surface thoughts as per detect thoughts. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Urgathoa; Implement coin; Opposition School evocation Wake(超常)/Wake:As a standard action, you can expend 1 point of mental focus to inspire fits of grief in a single creature within 30 feet that can see and hear you. You fill the target with haunting visions of the deaths of loved ones and the brevity of life, and for 1 minute, the target’s emotional vulnerability grants you a circumstance bonus equal to your occultist level on Diplomacy and Intimidate checks attempted against the target. If this implement is used in combat, these emotions instead distract your target, leaving it dazzled for 1 round per occultist level you have. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Nethys; Implement vest; Opposition School divination Parity(超常)/Parity:While casting a transmutation spell that provides you an enhancement bonus to a single mental or physical attribute, you can expend 1 point of mental focus as an immediate action to divide the bonus the spell provides, granting half to the original attribute affected by the spell and half to a corresponding attribute. Strength corresponds with Intelligence, Dexterity corresponds with Wisdom, and Constitution corresponds with Charisma. You can also use this ability to divide an ability score bonus granted by a magic item, but you must immediately expend 1 point of mental focus each day when you allocate mental focus to your implements to maintain the parity, or else the bonus immediately reverts to normal. Panoplies Panoplies 出典 Psychic Anthology While many occultists focus on the inherent psychic properties of certain types of objects, some specialists take their studies a step further, exploring the ways specific types of implements interact with one another. While not all implements psychically resonate with all other kinds of implements, such panoplies unlock even greater magical potential when used to complement one another. An occultist can select a panoply anytime he selects a new implement school. To do so, he must already have learned to use the implement school of each implement within the panoply at least once. As with any other implement school, when an occultist learns to use a panoply, he gains access to the resonant power and base focus power, and he becomes able to learn the panoply’s other focus powers. He also adds one spell of each spell level to his spell list, and these spells can be taken from any of the implement schools associated with the panoply. To use a panoply’s resonant power or any of its focus powers, the occultist must select and invest mental focus into the associated implements that day. A single bearer must hold all the panoply’s associated implements to gain the panoply’s resonant power, and the occultist counts the total number of points of mental focus invested among all of the associated implements to determine the resonant power’s effect. The occultist can expend points of mental focus from any of the associated implements to use the panoply’s focus powers. Unlike for other implement schools, an occultist cannot select a panoply more than once. Name Description Mage s Paraphernalia This panoply is associated with the arcane arts and the masters of manipulating magic. Performer s Accoutrements This panoply is associated with those who deceive as well as those who entertain. Saint s Holy Regalia This panoply is associated with devoted members of a good-aligned faith and the power of belief. Trappings of the Warrior This panoply is associated with brave and stalwart warriors, martial skill, and the defense of one’s allies. Mage s Paraphernalia Mage s Paraphernalia 出典 Psychic Anthology 26ページ This panoply is associated with the arcane arts and the masters of manipulating magic. Implements:Crystal ball (divination), robe (necromancy), and wand (evocation). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Scholarly Knowledge(超常)/Scholarly Knowledge:The panoply grants a +1 bonus on all Knowledge checks for every 4 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. Additionally, the bearer is treated as being trained in all Knowledge checks for the purpose of determining whether or not he can succeed at Knowledge checks with a DC higher than 10. If the occultist is at least 5th level, the panoply’s bearer can cast augury as a spell-like ability a total number of times per day equal to the greatest number of points of mental focus stored in any one of the associated implements. Base Focus Power:All occultists who learn to use this panoply gain the following focus power. Arcane Inspiration(擬呪)/Arcane Inspiration:By consulting a spellbook for 15 minutes, you can expend 1 or more points of mental focus to prepare a divination, evocation, or necromancy spell from the sorcerer/wizard spell list that is contained in that spellbook. You must choose an unused spell slot for the prepared spell to occupy, and the chosen spell must be of a spell level equal to or lower than that spell slot. The number of points of mental focus you must expend is equal to the level of the spell slot used. You can apply metamagic effects to the prepared spell, if desired, and they increase the level of the spell slot the spell occupies as normal. Once the spell is prepared, you can cast it normally, using the prepared spell slot (you cannot use any of your other spell slots to cast it, restricting you to casting it only once per use of this ability). The spell is treated as a psychic spell. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. Metamagic Knowledge(超常)/Metamagic Knowledge:As a standard action, you can expend 3 points of mental focus and choose a single metamagic feat you qualify for but do not know. You gain that metamagic feat until the next time you refresh your mental focus. Metamagic Master(超常)/Metamagic Master:As a free action while casting a spell, you can expend 1 or more points of mental focus to apply a metamagic feat you know to that spell without increasing the spell’s casting time or the spell level of the spell slot it occupies. The number of points of mental focus you must expend to use this power is equal to the increase in spell levels the metamagic feat would normally require (minimum 1). Spell Power(超常)/Spell Power:As a free action while casting a spell, you can expend 2 points of mental focus to increase that spell’s caster level by 2. At 12th and 18th levels, whenever you use this ability, you can spend an additional point of mental focus in order to increase the spell’s caster level by an additional 1. Performer s Accoutrements Performer s Accoutrements 出典 Psychic Anthology 27ページ This panoply is associated with those who deceive as well as those who entertain. Implements:Mask (illusion) and musical instrument (enchantment). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Actor s Skill(超常)/Actor s Skill:The panoply grants a +1 bonus on Bluff, Disguise, and Perform checks for every 3 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. The panoply also grants an equal bonus on saving throws against divination effects. Base Focus Power:All occultists who learn to use this panoply gain the following focus power. False Persona(超常)/False Persona:By spending 1 minute in meditation and expending 2 points of mental focus, you can create a psychic mask that obscures your identity. When you create this false persona, you choose the nature of the persona’s alignment and magical auras, and can create a simple background of up to four basic facts about the persona. All divination spells that reveal information about you instead reveal information based on the false persona’s background and aura information. Additionally, attempts to scry or magically locate you work only if the creature making such attempts knows that you and your current false persona are the same individual. Otherwise, the spell has no effect, revealing nothing but darkness, as if you did not exist. This effect lasts up to 24 hours or until you next refresh your mental focus (whichever occurs first), though you can dismiss this false persona at any time before then as a fullround action. This effect fools only magical attempts to discern your identity or background, and has no effect on mundane means of gathering information about you. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. False Confidence(擬呪)/False Confidence:By taking a standard action and expending 1 point of mental focus, you can instill incredible, boundless confidence in a single living creature with an Intelligence score of 3 or higher within 60 feet, granting that creature a +2 morale bonus on ability checks, attack rolls, saving throws, and skill checks for 10 minutes. As a move action, you can shatter the feeling of confidence, leaving the target feeling hopeless and distraught. If you do, the target can immediately attempt a Will save to negate the effect, with a cumulative –1 penalty for every 2 minutes the creature benefited from the morale bonus. If the target fails this save, it takes a –2 penalty on ability checks, attack rolls, saving throws, and skill checks for the remainder of the effect’s duration. If the creature then fails an ability check, attack roll, saving throw, or skill check by 10 or more while subject to this penalty, the penalty changes to –4. Hypnotic Gaze(擬呪)/Hypnotic Gaze:By taking a standard action and expending 1 point of mental focus, you can hypnotize a single creature within 60 feet that can see you. The target must succeed at a Will save or become fascinated for as long as you maintain the effect (a move action), plus 1 additional round. Fascinated creatures take a –1 penalty on Will saving throws. For every 3 rounds that you maintain the effect, this penalty increases by 1 to a maximum penalty of –4. Anything that ends the fascination effect also ends the penalty. A creature that succeeds at its saving throw to resist this effect is immune to that occultist’s hypnotic gaze for 24 hours. Puppet Master(擬呪)/Puppet Master:By taking a standard action and expending 2 points of mental focus, you can implant a hypnotic suggestion in a creature. This functions as per suggestion (using your occultist level as the caster level), except that the saving throw DC is equal to 10 + half your occultist level + your Intelligence modifier, and if the target fails its saving throw, you can choose to have it forget everything that occurs while it is under the spell’s effects, as well as any recollection of you using this ability on it. Memories forgotten in this way can be recovered with restoration or spells or effects that can restore lost memories (such as modify memory). Saint s Holy Regalia Saint s Holy Regalia 出典 Psychic Anthology 27ページ This panoply is associated with devoted members of a good-aligned faith and the power of belief. Implements:Censer (conjuration) and holy symbol (abjuration). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Font of Healing (Su) The panoply grants you mastery over healing magic. When you cast a cure spell (a spell with the “cure” in its name), you restore 1 additional hit point for every 3 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. This doesn’t apply to damage dealt to undead with the spell. Base Focus Power:All occultists who learn to use this panoply gain the following focus power. Restoring Touch(擬呪)/Restoring Touch:As a standard action, you can expend 2 points of mental focus to cure a living creature you touch of temporary ability damage. You cure 1 point of temporary ability damage to a single ability score for every 3 occultist levels you have. At 10th level, you can expend an additional point of mental focus to instead restore the same amount of permanent ability drain. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. Guardian Aura(擬呪)/Guardian Aura:As a full-round action, you can expend 3 points of mental focus to emit a 20-foot-radius aura of protection that lasts for 1 minute. You and your allies within the aura gain a sacred bonus to AC equal to 1/4 of your occultist level (minimum +1). Your speed is reduced to 10 feet while this power is active, but you can dismiss it as a free action. Martyr s Benediction(擬呪)/Martyr s Benediction:As an immediate action when you would be reduced to fewer than 0 hit points or killed (including by effects that kill without dealing damage, such as phantasmal killer and power word kill), you can expend 1 point of mental focus to restore a number of hit points equal to 1d8 + your occultist level all allies (other than you) within 30 feet. In addition, if any healed ally is under a fear effect, she can immediately attempt a new saving throw to end it. Rebuke Anathema(擬呪)/Rebuke Anathema:As a standard action, you can present the holy symbol used as the panoply’s associated implement and expend 2 points of mental focus to keep a single creature at bay. Your alignment must be within one step of that of the holy symbol’s deity, and the creature’s alignment must be more than one step away from both your alignment and the deity’s alignment. If neither is the case, this power is ineffective and the spent mental focus is wasted. If the target creature fails a Will save, it can’t move toward you for a number of rounds equal to your occultist level. Trappings of the Warrior Trappings of the Warrior 出典 Psychic Anthology 28ページ This panoply is associated with brave and stalwart warriors, martial skill, and the defense of one’s allies. Implements:Shield (abjuration) and weapon (transmutation). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Martial Skill(変則)/Martial Skill:When wielding the weapon used as the panoply’s associated implement, you treat your base attack bonus as though it were 1 point higher for every 4 points of total mental focus invested in all of the associated implements, to a maximum base attack bonus equal to your occultist level. This increase can grant you additional attacks when using the full attack action (for example, a 12th-level occultist with 12 points of mental focus invested among the associated implements would be treated as having a base attack bonus of +11, with iterative attacks at a base attack bonus of +6 and +1). Base Focus Power:All occultists who learn to use this panoply gain the following focus power. Combat Trick(変則)/Combat Trick:As a move action, you can expend 3 points of mental focus to gain a single combat feat for which you qualify. This benefit lasts for 1 minute. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. Counterstrike(変則)/Counterstrike:As an immediate action when you are damaged by a melee attack, you can expend 1 point of mental focus to immediately make a single attack at your highest base attack bonus against the creature that hit you, provided that you threaten that creature. If the attack hits, you gain a bonus on the damage roll equal to 1/3 your occultist level (rounded down, minimum +1). This attack counts as an attack of opportunity. Shield Ally(変則)/Shield Ally:As an immediate action when an adjacent ally is the target of a spell or attack, you can expend 2 points of mental focus to redirect that spell or attack to yourself instead. You must declare that you are using this ability before the result of any attack roll is known or before any saving throws are attempted. Warrior s Resilience(超常)/Warrior s Resilience:As an immediate action when you would be reduced to fewer than 0 hit points, you can expend 1 or more points of mental focus to remain at 0 hit points instead. Using this focus power costs 1 point of mental focus for every 5 points of damage below 0 that you would otherwise be reduced to (rounded up, minimum 1 point of mental focus). This has no effect on anything that would kill you without reducing your hit points below 0, such as a failed saving throw against a death effect. オカルティストのアーキタイプ Occultist Archetypes Construct Collector Construct Collector 出典 Construct Handbook 11ページ Trapped within each construct is a spiritual presence, be it a bound elemental or raw magical energy. Construct collectors draw out that presence and use it to gain unlikely power in the battlefield. Constructed Focus(超常)/Constructed Focus:At 3rd level, a construct collector can harvest components from destroyed constructs to fuel his implements. Harvesting a component takes 1 minute. A construct collector can harvest a number of active components equal to his Intelligence modifier per day. An active component is infused with 1 point of generic mental focus, which the construct collector can expend to activate any focus power at that power’s normal cost, as opposed to the increased cost normally associated with generic mental focus. This otherwise functions as expending focus saved inside a construct collector’s body. Once this mental focus is expended, the component becomes inactive and is useless. An unused component does not lose its mental focus, even after a construct collector refreshes his mental focus. A construct collector can initially have only one active component at a time. He can have two active components at a time at 9th level and three active components at a time at 15th level. This replaces the focus power selected at 3rd level, 9th level, and 15th level. Repower Construct(超常)/Repower Construct:At 8th level, a construct collector can use his mental focus to restore and gain control of a construct. As an immediate action, he can expend a number of points of generic mental focus (minimum 2 points) to prevent a construct within 30 feet from becoming destroyed when reduced to 0 or fewer hit points. The construct immediately regains a number of hit points equal to half of the construct collector’s current hit points (minimum 1). The construct follows all of the construct collector’s orders until the end of the collector’s next turn or until reduced to 0 or fewer hit points. Afterwards, the construct is completely destroyed and cannot be repowered again, even by another construct collector. At 12th level, the construct is instead completely destroyed after a number of rounds equal to the number of points of generic mental focus expended. At 16th level, the construct is instead completely destroyed after a number of minutes equal to the number of points of generic mental focus expended. This replaces magic circles, outside contact, binding circles, and fast circles. Esoteric Initiate Esoteric Initiate 出典 Disciple s Doctrine 8ページ While most occultists learn to draw power from a variety of implements and objects, esoteric initiates have focused their study entirely on items of antiquity connected to the teachings of the Esoteric Order of the Palatine Eye, believing such items to be more powerful than mundane items. Implements of the Palatine Eye(超常)/Implements of the Palatine Eye:An esoteric initiate has formed a supernatural bond with a set of the order’s writings collected into a book. If the book is damaged, it is restored to full hit points when the initiate’s mental focus refreshes. If the book is lost or destroyed, the initiate can replace it with another similar one, but doing so requires an 8-hour ritual that binds the new book to him. The book serves as an implement for any two schools of magic at 1st level. The initiate gains new implement schools normally. However, the initiate’s additional implements must be masterwork or magic items worth at least 50 gp, and they must directly or nominally represent the Esoteric Order of the Palatine Eye’s beliefs or history. For example, the initiate’s implements could be Osirian antiques, trinkets covered in Palatine iconography, or the like. When the initiate benefits from his implements’ resonant powers, he treats his occultist level as 1 higher for the purpose of determining the powers’ benefits only. An esoteric initiate can’t save generic mental focus inside his own body instead of investing all of it. At 4th level, when the initiate gains the ability to shift his mental focus from one implement to another, he loses no focus when doing so. This alters mental focus, implements, and shift focus. Symbolism(擬呪)/Symbolism:At 5th level, an initiate who spends 1 minute carefully studying any written work can understand its gist even if he doesn’t speak the language in which the text is written. A number of times per day equal to the initiate’s occultist level, the initiate can cast comprehend languages as a spell-like ability to read a written work, using his occultist level as his caster level. If he uses symbolism to read a portion of the work that contains a hidden message or a cypher, he is automatically granted a Linguistics check with a bonus equal to his occultist level to decipher the message. This replaces aura sight. Extemporaneous Channeler Extemporaneous Channeler 出典 Martial Arts Handbook 8ページ Extemporaneous channelers study the power of transformation and use items in unintended ways to awaken their potential. Weapon Proficiency:An extemporaneous channeler is proficient with all simple weapons. This alters the occultist’s weapon proficiencies. Improvisational Combatant(変則)/Improvisational Combatant:An extemporaneous channeler does not incur any penalties for using an improvised weapon. She is considered to have the Catch Off-Guard and Throw Anything feats for the purpose of meeting prerequisites. Fleeting Focus(超常)/Fleeting Focus:An extemporaneous channeler’s studies of the changing nature of objects give her more mental focus, which she learns to quickly invest in her implements throughout the day, but which she struggles to maintain. When an extemporaneous channeler refreshes her mental focus, she must spend 1 hour preparing her implements for spellcasting but does not immediately invest them with her generic focus, which is equal to her occultist level + twice her Intelligence modifier. At any point during the day, she can shift any amount of her generic focus to any number of her implements by concentrating for 1 round while touching her implements. After every 10 minutes, her invested implements each lose 1 point of mental focus, as if it had been expended on a focus power. If the extemporaneous channeler uses her withdraw focus ability to remove focus before a full 10-minute increment has elapsed, each implement still loses 1 point of mental focus as if it had been invested for that entire increment. This alters mental focus. Transformative Resonance(超常)/Transformative Resonance:An extemporaneous channeler can expend 1 point of generic focus as a swift action to allow her generic focus to resonate in her improvised weapons. For 1 minute, the extemporaneous channeler grants any item she uses as an improvised weapon a +1 enhancement bonus on attack and damage rolls for every 3 points of generic focus she has in her body. She can give it a maximum bonus of +1 at 1st level; the maximum bonus increases by 1 for every 4 levels after 1st, to a maximum of +5 at 17th level. The extemporaneous channeler can imbue the item with any one weapon special ability with an equivalent enhancement bonus less than or equal to her maximum bonus by reducing the granted enhancement bonus by the appropriate amount, such as reducing a +2 bonus to a +1 flaming enchantment. She chooses the special ability when she activates this power, but she can spend 1 point of generic focus as a swift action to change it, which also resets the duration of the power. The item must have an enhancement bonus of at least +1 (either on its own or from her imbuing it) to gain a weapon special ability. This ability stacks with any other effect that grants an enhancement bonus to an improvised weapon, such as gloves of improvised might, to a maximum of +5. Withdraw Focus(超常)/Withdraw Focus:At 4th level, an extemporaneous channeler can, as a standard action, shift any amount of focus from any number of implements back into herself as generic focus. Doing so costs her no loss of focus (other than what’s lost due to her fleeting focus ability). Unlike expending focus normally, this shift can reduce the effect of a resonant power in the implement from which the mental focus was taken. This alters shift focus. Improvised Spell(超常)/Improvised Spell:At 8th level, an extemporaneous channeler learns to use her implements to improvise a spell similar to one she already knows. Once per day, an extemporaneous channeler can cast an occultist spell from an implement school she knows as if it were one of her spells known, expending a spell slot of the same level and an amount of generic focus equal to the spell’s level to cast the desired spell. A spell cast as an improvised spell always has a minimum casting time of 1 round, regardless of the casting time of the spell. At 12th level, an extemporaneous channeler can use this ability twice per day. At 17th level, she can use this ability three times per day. This replaces magic circles, outside contact, binding circles, and fast circles. Panoply Savant Panoply Savant 出典 Psychic Anthology 28ページ Some occultists specialize in a particular panoply, fully dedicating themselves to mastering the secrets of the psychic resonance of each of its component implements, as well as the way they interact with one another. Panoply Specialization/Panoply Specialization:At 1st level, the panoply savant must choose (but doesn’t learn how to use) a single panoply. When learning new implement schools, he must choose either schools associated with his chosen panoply or the chosen panoply itself. Once he has learned to use the chosen panoply, he can learn any further implement schools freely. Panoply Focus(超常)/Panoply Focus:At 4th level, a panoply savant gains 1 additional point of mental focus each day, which can be invested only in implements associated with his chosen panoply. At 8th level, and every 4 occultist levels thereafter, the number of additional points of mental focus he gains increases by 1 (to a maximum of 5 points at 20th level). This ability replaces shift focus. Implement Specialist(超常)/Implement Specialist:At 8th level, a panoply savant learns to use his mastery over the implements in his chosen panoply to unlock greater power from magic items associated with that panoply. For a number of times per day equal to 3 + his Intelligence modifier, when he uses a magic item that matches one of his chosen panoply’s associated implements (crystal balls, robes, and wands for the mage’s paraphernalia, for instance) and produces a spell effect, he can have the item use his caster level instead of its own. If the magic item doesn’t produce a spell effect, the panoply savant can use his caster level against attempts to dispel that item. Additionally, if the item has any abilities that can be used at least three times per day or has three or more daily charges, the panoply savant can spend 1 minute quietly meditating on the item and expend 2 points of mental focus to restore one daily use or one charge to the item. This ability replaces outside contact. Panoptic Harmony(超常)/Panoptic Harmony:At 8th level, a panoply savant can empower his abilities by harnessing the harmonic resonance between his chosen panoply’s associated implements. Whenever he casts a spell or uses a focus power with one of his chosen panoply’s associated implements, he treats it as though his caster level were 2 higher than it actually is, but only if on his previous turn, he cast a spell with or used a focus power from a different one of his chosen panoply’s associated implements. This ability replaces magic circles. Panoptic Call(超常)/Panoptic Call:At 12th level, a panoply savant’s mastery over his chosen panoply’s associated implements is so strong that he can call similar items to him. By taking a standard action and expending 1 point of mental focus from any of his chosen panoply’s associated implements, he can cause a single item he can currently see that matches one of his chosen panoply’s associated implements (such as a weapon or shield for the tools of the warrior) to fly through the air toward him at a rate of 30 feet per round, landing in his outstretched hand. If the item is unattended, the panoply savant automatically succeeds, but if it is held or worn, he must attempt a special disarm or stealAPG combat maneuver check, using his occultist level as his base attack bonus and his Intelligence modifier in place of his Strength modifier. If the item in question is an implement he currently has 1 or more points of focus invested in, he gains a bonus on this combat maneuver check equal to twice the amount of focus currently invested in it. This ability replaces binding circles. Combined Powers(超常)/Combined Powers:At 16th level, whenever a panoply savant uses a focus power from one of his chosen panoply’s associated implements, he can expend 2 additional points of mental focus to also use a focus power from one of his chosen panoply’s other associated implements as part of the same action. The second focus power must take the same amount of time or less to activate than the first focus power, and the panoply savant must expend the normal mental focus cost to use the second focus power. This ability replaces fast circles. Planar Harmonizer Planar Harmonizer 出典 Plane-Hopper s Handbook 7ページ Tuning forks resonate with the music of the planes, guiding travelers between worlds. Planar harmonizers are masters of this symphony, forging bonds with tuning forks to unlock the true potential of these instruments. Planar harmonizers typically select their tuning forks carefully, choosing planes that resonate best with particular schools of magic. Conductor(超常)/Conductor:A planar harmonizer gains access to only the conjuration school of implements, gaining a common tuning fork as her implement. She must select conjuration for her implement mastery. Each time she gains an occultist level, a planar harmonizer can add one conjuration spell from the wizard spell list to her occultist spell list and her list of spells known. The planar harmonizer can’t choose a spell of a higher level than she is able to cast, and she adds the spell at the same spell level it appears on the wizard spell list. Additionally, she adds plane shift to her list as a 5th-level occultist spell. At 14th level, she doesn’t gain an additional school of implements. Instead, at 14th level, the DCs of saving throws to resist a planar harmonizer’s conjuration spells and conjuration focus powers increase by 2. All future implements that a planar harmonizer gains are common tuning forks. This alters implements and implement mastery. Planar Scholar(超常)/Planar Scholar:At 2nd level, a planar harmonizer deepens her knowledge about other worlds. She gains a bonus on Knowledge (planes) checks equal to half her occultist level. This replaces magic item skill. Harmonic Shield(超常)/Harmonic Shield:At 4th level, a planar harmonizer learns to cloak herself in the essence of her home plane. She doesn’t take penalties on Intelligence-, Wisdom-, or Charisma-based checks for being on a plane whose alignment traits clash with her own alignment. At 7th level, she can expend 1 point of mental focus to gain the benefits of planar adaptation for 1 minute per occultist level. At 11th level, the duration of this protection extends to 1 hour per occultist level. This replaces shift focus and the focus power gained at 7th level. Outside Messenger(超常)/Outside Messenger:At 5th level, a planar harmonizer gains the magic circles class feature. Whenever she creates a magic circle, she can expend 1 additional point of mental focus (either generic focus or focus from any one of her implements) to focus the circle inward and lure that outsider to the circle (similar to using lesser planar binding). This functions as the outside contact occultist ability, except the information gained can be anything that might be learned through an augury spell. This alters magic circles and replaces aura sight and the focus power gained at 5th level. Psychodermist Psychodermist 出典 Monster Hunter s Handbook 25ページ The psychodermist archetype grants Skill Focus (Heal, Knowledge [local], Knowledge [nature], or Survival) as a bonus feat instead of Harvest Parts. A psychodermist can have trophies made of any creature whose CR is 2 or lower from Pathfinder RPG Bestiary; trophies made of any other creature must be harvested during play and noted on the Chronicle sheet; a psychodermist may not create trophies from creatures of the humanoid type. Rather than tapping the psychic energy residing within esoteric items, psychodermists form supernatural bonds with trophies taken from creatures they have slain. Through these mementos, these occultists manifest not only their own magic, but also the unique powers of their fallen foes. クラス技能:A psychodermist loses Disable Device, Knowledge (engineering), Knowledge (history), and Sleight of Hand as class skills, and adds Heal, Knowledge (nature), Knowledge (local), and Survival as class skills. This alters the occultist’s class skills. Trophies(超常)/Trophies:At 1st level, a psychodermist learns how to siphon power from pieces of creatures he has slain. The psychodermist gains Harvest Parts as a bonus feat, and he can select one monster part per implement school he knows to become a permanently preserved trophy so long as it remains in his possession. Each trophy functions as the psychodermist’s implement for its associated implement school. A trophy that fits multiple implement categories, such as a hand with clawed fingers, can function for only one implement school at a time. A trophy can be integrated into another item, such as an ornament or a magic item, but otherwise does not take up a magic item slot, even when worn. A psychodermist can replace trophies with new ones harvested from slain foes, although doing so causes the old trophies to rot at their normal rate. In order to craft a trophy, the psychodermist must have been present during the creature’s death. This ability alters implements. Monster Hunting Lore(変則)/Monster Hunting Lore:At 2nd level, a psychodermist gains a bonus equal to half his occultist level on skill checks made to craft trophies and Knowledge checks made to identify the abilities and weaknesses of creatures. This ability replaces magic item skill. Discern Death(超常)/Discern Death:At 2nd level, as a full-round action that provokes attacks of opportunity, a psychodermist can glean information from a creature’s corpse. The psychodermist must study at least one drop of the creature’s blood, a small portion of its flesh, or a fragment of one of its bones as a part of this action. This ability otherwise functions as blood biographyAPG, using the psychodermist’s occultist level as his caster level. The psychodermist can use this ability once per day at 2nd level, plus one additional time per day for every 3 levels beyond 2nd. This ability replaces object reading. Seek Prey(超常)/Seek Prey:At 5th level, a psychodermist can supernaturally detect creatures around him as a standard action. This functions as the spell aura sightACG, except the duration is 1 round and the psychodermist learns the locations and power of all auras of a specific creature type, similar to detect undead except the psychodermist can choose any creature type represented among the trophies he has selected for that day. This ability replaces aura sight. Residual Hatred(超常)/Residual Hatred:At 8th level, a psychodermist can tap into the psychic death throes of the monsters his trophies are derived from, increasing his efficiency at slaying similar beasts. The psychodermist can spend mental focus invested in a trophy to gain the ranger’s favored enemy class feature against the kind of creature from which the trophy was crafted. The favored enemy bonus applies against the specific creature variety, not the creature type; a psychodermist could use a red dragon scale trophy to gain favored enemy (red dragon), but not favored enemy (dragon). Each point of mental focus spent grants a cumulative +2 favored enemy bonus, with a maximum bonus equal to +2 for every 5 psychodermist levels he has. This benefit lasts until the psychodermist regains his mental focus. This replaces outside contact. Manifest Abilities(超常)/Manifest Abilities:At 12th level, a psychodermist can use the latent energy within his trophies to replicate his victims’ special abilities. As a standard action, he can spend 1 point of mental focus invested in a trophy to gain one of that creature’s special abilities that could be granted by the spell monstrous physique IIIUM. At 16th level, the psychodermist adds abilities offered by monstrous physique IVUM to the options he can select using this ability. The saving throw DC for these special abilities is equal to 10 + half the psychodermist’s level + his Intelligence modifier. Alternatively, he can spend 1 point of mental focus as a standard action to add any two of the creature’s spell-like abilities to his list of spells known. To determine the spell’s level for this ability, use the level as it appears on the spell list for an occultist, wizard, or cleric, in that order; if it appears on none of those lists, use the spell’s highest spell level. For example, lesser restoration would be a 2nd-level spell, despite appearing on the paladin’s 1st-level list. Both uses of this ability last for 1 minute per psychodermist level. He can instead spend 2 points of mental focus to activate this ability as a move action, or 3 points to activate it as a swift action. This replaces binding circles and fast circles. TROPHIES Psychodermists use the following monster parts for each implement school. Abjuration:Chitin, hides, scales, and other natural armor. Conjuration:Gizzards, glands, hearts, livers, and other internal organs. Divination:Ears, eyes, tongues, and other sensory organs. Enchantment:Feathers, fur, hair, spines, and other decorative features. Evocation:Claws, fangs, horns, and other natural weapons. Illusion:Fingers, tendrils, toes, and other prehensile digits. Necromancy:Bones, bile, and life-sustaining fluids, such as blood. Transmutation:Feet, hands, paws, wings, and other appendages tied to locomotion. Reliquarian Reliquarian 出典 Occult Origins 14ページ Not all occultists derive their power from psychic impressions left on objects. Some find faith first, and draw out the divine potential in religious relics. Many see these religious scholars as eccentrics or heretics who pilfer holy magic with their bizarre rituals. Faithful:A reliquarian must worship a deity, and must be within one step of her deity’s alignment, along either the law/chaos axis or the good/evil axis. A reliquarian is proficient with her deity’s favored weapon in addition to her normal weapon and armor proficiencies. 呪文:A reliquarian’s spells are considered divine spells, not psychic spells. The reliquarian’s spells use verbal components instead of thought components, and somatic components instead of emotional components, and she uses a sacred implement (see below) as a divine focus. This ability alters the occultist’s spells. 領域:A reliquarian gains access to one of her deity’s domains. She treats her occultist level as her cleric level for the purposes of access to domain powers and their strength. Additionally, the reliquarian adds the domain’s spells to her occultist spell list and her spells known. Diminished Focus Power(超常)/Diminished Focus Power:A reliquarian learns only the base focus power from one implement school at 1st level. She gains additional focus powers as normal. This ability alters focus powers. Sacred Implements(超常)/Sacred Implements:A reliquarian gains one implement school at 1st level. Additionally, the reliquarian gains a relic of her god, typically a holy symbol of significant age, a fixture from a lost temple, or bone or hair from a prominent historical figure of the religion. This grants the reliquarian access to one of her deity’s domains, as detailed above. Without this implement, the reliquarian cannot use her domain powers and must succeed at a Concentration check to cast spells from her domain. All of a reliquarian’s future implements must be somehow representative of her faith. This ability modifies implements. Orisons:A reliquarian gains one orison, or 0-level divine spell, each time she selects an implement school (including when she again selects a school that she has already learned to use.) These orisons otherwise behave as an occultist’s knacks. This ability replaces knacks. Divine Focus(超常)/Divine Focus:A reliquarian uses her Wisdom modifier, rather than her Intelligence modifier, to determine the amount of mental focus available to her each day. This ability modifies mental focus. Silksworn Silksworn 出典 Heroes of the High Court 29ページ Occultists who recognize that flashy garb and fashionable accoutrements can be just as powerful as psychically charged relics in the right situations are known as silksworn. They draw their power from wearing luxurious garments and can be found in many noble courts throughout Golarion, though they often keep their abilities secret. Silksworn are even found among the mystics and the magical practitioners of Nex, each seeking the patronage of one or more of the Arclords. クラス技能:A silksworn adds Bluff and Knowledge (nobility) to his list of class skills, instead of Knowledge (engineering) and Knowledge (planes). This alters the occultist’s class skills. 呪文:A silksworn’s spells are considered arcane spells, not psychic spells, and his spells use verbal and somatic components instead of thought and emotion components. This alters the occultist’s spells. 装具:When a silksworn chooses an implement school, he does not choose a specific object. Instead, a silksworn must be wearing an ostentatious garment or magic item worth 10 gp or more of the appropriate type and in the appropriate slot abjuration (wrists), conjuration (shoulders), divination (eyes), enchantment (neck), evocation (hands), illusion (head), necromancy (chest), and transmutation (feet). A silksworn who does not meet this requirement is treated as lacking the appropriate implement for the purpose of his class features, including spellcasting. This alters the occultist’s implements. Cantrips:Each time he selects an implement school, a silksworn gains one cantrip, or 0-level arcane spell (including when he selects a school that he has already learned to use). These cantrips otherwise behave as an occultist’s knacks. This ability replaces knacks. Mental Focus(超常)/Mental Focus:The silksworn’s available mental focus is equal to his occultist level + his Intelligence modifier + his Charisma modifier. This ability alters mental focus. Devoted Mystic/Devoted Mystic:A silksworn is proficient with only simple weapons and isn’t proficient with any armor or shields. At 1st level, the silksworn gains access to four implement schools instead of two. At 2nd level and every 4 occultist levels thereafter, the silksworn gains access to an additional implement school, to a maximum of nine schools at 18th level. At 8th, 12th, and 16th levels, the silksworn increases the number of spells of each level he can cast each day by one. This does not allow the silksworn to cast spells of a level he does not yet have access to. This ability alters implements and the occultist’s weapon and armor proficiencies, and replaces outside contact. Silksworn Eloquence(変則)/Silksworn Eloquence:At 8th level, a silksworn gains a +1 bonus on Bluff and Diplomacy checks for each magical article of clothing occupying one of his implement schools’ magic item slots. This ability replaces magic circles. Silksworn Deception(超常)/Silksworn Deception:At 12th level, a silksworn can hide his speech and gestures within his extravagant clothing. Whenever the silksworn casts a spell, he can attempt a Bluff check opposed by Sense Motive checks from those observing him. Those who fail are unaware of his spellcasting, unless an effect obviously originates from the silksworn. This ability replaces binding circles. Silksworn Arcana(超常)/Silksworn Arcana:At 16th level, when a silksworn casts a spell while wearing a magic article of clothing in the appropriate school’s magic item slot, the spell’s saving throw DC increases by 2. This ability replaces fast circles. Implement Mastery(超常)/Implement Mastery:At 20th level, a silksworn chooses two implement schools instead of one, and implement mastery’s effects apply to both. The silksworn gains 4 additional points of mental focus for each school’s implement. This alters the occultist’s implement mastery.
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Title Metal Gear Solid 4 Guns of the Patriots メタルギアソリッド4 ガンズ・オブ・ザ・パトリオット Genre Tactical Espionage Action タクティカル・エスピオナージ・アクション Platform PLAYSTATION 3 Publisher Konami Digital Entertainment コナミデジタルエンタテインメント Developer Kojima Productions 小島プロダクション Producer Kenichiro Imaizumi, Hideo Kojima 今泉健一郎, 小島秀夫 Director Shuyo Murata, Hideo Kojima 村田周陽, 小島秀夫 Game Disign Hideo Kojima 小島秀夫 Release date 2008 Q1